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ACTION
GUIDE TO OPERATION, INSTALLATION, MAINTENANCE

NB: This information is provided
online purely for research purposes.
No claims are made as to the accuracy of the information,
or it's relevance to any equipment you may own or use.
ACTION Issue 1 1087
INTRODUCTION
Panel Layout
Diagram
1. OPERATION - Reference Guide
2. INSTALLATION
- Control Positioning
- Environmental Conditions
- Mains Power Supply
- Earthing
- Connection to Dimmers
- Audio Input
- Earth Loops, Earth Verification
3. COMMISSIONING
4. MAINTENANCE
5. DIAGNOSTIC PROGRAMS
INTRODUCTION
ACTION is a low cost lighting control console
giving control over 24 channels of dimming equipment. The
console incorporates the following features :-
- 24 faders for control of the dimmers
- Push button memory selection for up to 99 Memories
- Lighting and Effects Memories maintained by rechargeable
battery for 30 days without system power
- Manual or automatic timed playback of Memories Progammable
Effects
- Multiplexed control output
- Integral 'back-up' - using the channel faders
This handbook gives guidance on the operation,
installation, and maintenance of the ACTION lighting control
system.
It is intended to be used primarily by Strand
Lighting Service Agents, and other persons who may be called
on to provide technical support and advice to customers.
The information within this handbook is believed to be correct
and complete, however if you discover any ommission or error,
please contact Strand Lighting. Strand Lighting accepts no
responsibility or liability for any errors or ommissions which
may have occurred during the preparation of this guide.
Strand Lighting accepts no responsibility or
liability for any damage, loss, or injury, however caused,
arising from the use of information contained within this
guide.
Copyright Strand Lighting limited 1987
1) OPERATION
This section is not intended as a fully detailed Operator's
Handbook, but as a reference guide to ACTION operational controls
and facilities,
Refer to the Panel Layout
drawing for the positions of individual controls and indicators.
1) Channel Faders
These form a 'single preset' manual control system, allowing
levels to be set for individual channels.
The faders are used for setting up lighting states prior to
recording, superimposing additional lighting during playback
of memories, and as a 'back-up' control system in the event
of a failure of the memory section of ACTION.
2) Master Fader
This operates as an overall master for the Channel Faders,
and active Effects.
Memory playback and Flash to Full are unaffected by the position
of this fader.
3) Blackout Switch
This operates as a master blackout switch over the entire
system. The switch should be in the 'down' position for normal
operation.
4) Flash Pushes and Indicators
These pushes have several functions - the standard one being
to momentarily raise the corresponding channel to Full, or
dim it to Off (depending on the setting from the Flash Enable
Switch - 5). Refer also to 20, Modify Push, and 21, Effects
Push.
The indicators in the Flash pushes show that the corresponding
channel is active. (ie. not Off)
5) Flash Enable Switch 6) Flash Indicators
This 3-position, centre biased switch has several functions
- the standard one being to alter the function of the Flash
pushes. The current function is shown by the Flash Indicators
as either Flash to Full, Flash to Off, or Flash pushes disabled.
If the top of the Flash Enable Switch is pressed the indication
is altered in an upward direction. e.g. from Flash Off to
Flash Full.
If the bottom of the Flash Enable Switch is pressed, the indication
is altered downwards.
Refer also to 20, Modify Push, and to 21, Effects Push. .
7) Numerical Keyboard
This is used for entering Memory Numbers or Effect Numbers
for use during Record, Playback, and Modify operations.
8) Numerical Display
This displays the number entered from the keyboard. Or, during
Effect recording, displays Effect step numbers.
The decimal point (to the right of the units digit) will illuminate
if the selected Memory or Effect contains active channels.
9) Clear Push
This clears the last entered number from the Numerical Display.
10) -1 Push
This reduces the number shown in the Numerical Display by
1.
This may be useful for 'reversing' the action of automatic
'sequence' during recording or playback.
11) Record Lock Keyswitch
When this is is in the locked. position, (key in line with
the side of the console) no recording or modifying of Memories
or Effects is possible.
12) Record Push
Records the current active lighting state into the memory
whose number is shown in the Numerical Display. Any previous
information recorded on that number will be erased. The audible
tone will sound to confirm correct action, and a 'decimal
point' will light in the Numerical Display if the Memory Number
contains active lighting levels.
Refer also to 21, Effects Push.
13) A Preset Push
This enters the lighting state, recorded in the Memory number
shown in the Numerical Display, into the A Preset Store.
The indicator will illuminate if the Preset has been loaded
with a Memory containing active channels.
14) A Preset Fader
This acts as a 'master' fader for the lighting state stored
in the A Preset. Refer also to 17, Time Control Fader.
Note: The A Preset Fader operates in an 'upside down' manner.
ie. Full output levels are achieved when the fader is fully
towards the operator.
15) B Preset Push
As for 13, A Preset Push, but for the B Preset Store.
16) B Preset Fader
This acts as a 'master' fader for the lighting state stored
in the B Preset. Refer also to 17, Time Control Fader.
17) Time Control Fader
This allows the setting of a time for the crossfade between
A and B Preset Stores. Time is variable between 'Manual' (fade
controlled solely by the movement of the A and B faders),
and the limits of 2 seconds and 5 minutes. When the setting
is for a timed fade, only the A fader need be moved to achieve
the fade, although it is good practice to also move the B
fader. (this will prevent a possible unwanted change in lighting
if the Time Control Fader is subsequently moved to the Manual
position)
Refer also to 21, Effect Push
18) Fade Progress Display
This LED column indicates the progress of a timed crossfade
- the number of illuminated sections indicating the amount
of elapsed fade time.
If the Time Control Fader is in the Manual position, the top
and bottom segments of the display illuminate to indicate
this. The display is also used to show Channel levels during
the modification process.
Refer also to 20, Modification Push
19) Sequence Push and Indicator
This push engages or disengages the 'sequence' mode, as shown
by the indicator. When 'Sequence' is active, any Record or
'Memory transfer to active Preset' action will cause automatic
selection of the next numerically higher memory number. When
operating faders - either manual or timed - 'sequence' will
cause the 'next' memory to be automatically entered into the
'blind' preset on fade completion.
Note: Automatic sequencing does not occur
when transferring memories to the blind Preset.
20) Modification Push
This allows active or blind modification of an already existing
lighting Memory or Effect.
To modify a recorded lighting state :-
- a. Ensure the Record Lock Key switch is in the Record
position
- b. Select the Memory Number to be modified.
- c. Press modify. Its indicator will illuminate. The Flash
Push indicators will illuminate for those channels which
are active in the Memory.
- d. Press the Flash Push for a channel whose level is to
be altered. The Flash Push indicator will blink on and off.
The current level will be shown on the Fade Progress Display.
- e. Use the top or bottom of the Flash Enable Switch to
raise or lower the displayed level.
- f. Repeat steps d. and e. as required.
- g. Press the Modify push to enter the changes into memory.
The audible tone will sound to confirm the operation.
Notes:
The Modify function operates by 'adding' the channels controlled
in steps d. and e. to the existing Memory. Channels whose
levels are not changed will
therefore remain unaltered.
If the memory being modified is currently also held in either
A or B Preset, any modifications made will be carried across
to alter the copy of the Preset. Thus lighting states may
be altered live, or blind - prior to fading them on to the
output.
If clear is pressed before step g. the re-record action will
not take place. Thus it is possible to make 'once only' modifications
to lighting (held in Preset) during a performance or rehearsal.
Modify may be used for 'preview' of memories by omitting step
e. and pressing Clear before step g.
Refer also to 21, Effect Push.
21) Effect Push 22) Effect Speed Fader
When this switch is pressed following entry of a number (1-9),
that numbered Effect will begin to run, (if it has been previously
recorded) or recording / modifying of that Effect will be
possible. Effect types are specified by their numbers :-
1. Chase - #1
2. Chase - #2
3. Chase - #3
4. Chase - #4
5. Cycle - with 99% slope
6. Random
7. Flicker
8. Audio - 'sound to light'
9. Chase on bass beat
0. Clear
To record an Effect :-
a. Enter the desired number on the Numerical Keyboard.
b. Press the Effect Push. Its indicator will illuminate
c. Press the Record Push. Its indicator will illuminate, and
any previous recording on the Effect number will be cleared.
The Numerical Display will now show a flashing 1 - step 1.
d. Press Flash Push(es) as required to select the channel(s)
to be used in step 1.
The Flash indicators will show the channels active in the
Effect step.
e. Press the Flash Enable Switch in the up direction. This
will select and display the next step. The audible tone will
sound.
f. Select and deselect channels as required for the next step.
g. Repeat actions e. and f. until all required steps are recorded
(maximum 48).
h. Press the Record Push to complete the record action. The
audible tone will sound to confirm the operation.
Note:
Do not press the Flash Enable switch after setting the last
desired Effect step. If this is done, a blank step will be
included at the 'end' of the Effect.
To run an Effect :-
a. Enter the desired number on the Numerical Keyboard.
b. Set the Time Control Fader to specify a fade-in time for
the Effect. (Manual=instant time)
c. Set the Effect Speed Fader to specify a rate for the Effect
(if relevant).
d. Press the Effect Push.
To stop the Effect, press Clear or '0' and then the Effect
Push. The Effect will fade out in the time set on the Time
Control Fader.
Notes:
Channels being controlled by a running Effect come under the
influence of the Master Fader.
During a fade in or out of an Effect, the Time Control Fader
may be moved to alter the fade speed.
The Effect Speed Fader may be moved at any time to alter the
Effect running speed.
If a second Effect number is selected while an Effect is running
and the Effect Push is pressed, the second Effect will' run
in place of the first. (fade-in and fade-out times. will be
as set on the Time Control Fader)
To modify (or preview) a recorded Effect :-
Follow the stages for recording an Effect, but press the Modify
Push in place of the Record Push. (It is not possible to add,
or subtract, steps to an already recorded Effect)
For Effect preview, press Clear before the second press of
Modify.
23), 24), 25) Audio Filter Level Controls
These potentiometers respectively control the levels of the
Treble, Middle, and Bass frequencies, from the Audio input,
that are used in Effect numbers 8 - Sound to Light and 9 -
chase on bass beat (Bass only).
26) Memory Clear Push
This push will cause a selective clearing of memory information
if it is held down while the Record push is pressed. (and
the Record Lock Keyswitch is in the record position)
To clear one memory - select that Memory, hold Memory Clear,
and press Record.
To clear one Effect - select that Effect, hold Memory Clear,
and press Record.
To clear all memories and Effects - ensure that the Numerical
Display is blank, hold Memory Clear, and press Record.
The audible tone will sound to confirm the operation.
27) Diagnostic Programs Switch
If this switch, situated beneath the panel, is pressed (using
a non-conductive object). diagnostic programs will be initiated.
28) Reset Switch
If this switch, situated beneath the panel, is pressed (using
a non-conductive object) the system will be 'reset' as if
it had been turned off and on again.
29) Writing Surface
Channel identifications and notes may be written on this surface
using a chinagraph pencil or 'dry-wipe' marker pen.
nb. The surface is black.
2) INSTALLATION
ACTION has been designed as a portable control system, and
as such does not require a complicated installation procedure.
However, a carefully planned and well-executed installation
will enhance the reliabjljty of the system.
The formal commissioning of ACTION control systems is not
required, many customers will probably perform their own installations.
In such cases, advice hould be given as to the correct manner
of installing and connecting the equipment.
Control Positioning
Whenever possible, the ACTION should be positioned so that
the operator will have
a clear view of the stage. A second (but more important) consideration
in choosing a control position is that the environmental conditions
must fall within the limits set down in the equipment specification.
(refer next section)
Environmental Conditions
The absolute, and recommended, limits are set out below :-
| Temperature
|
| Maximum |
35
Degrees Centigrade |
| Minimum |
0 Degrees Centigrade |
|
Recommended Range |
15
- 25 Degrees Centigrade |
| Humidity
|
| Maximum |
90%
Relative Humidity |
| Minimum |
Not
Specified |
| Recommended
Range |
60% - 70% Relative Humidity |
| Condensation
Level |
ZERO |
| Cleanliness
|
| Recommended
|
'Office
Level'
- Air kept reasonably free of dust
- Smoking kept to a minimum
- No food or drink on, or near, equipment
- No build up of rubbish etc. |
Static Electricity
The floor covering and other furnishings within the control
area must be of types which prevent a build up of static electricity.
(certain anti-static carpet treatment methods are acceptable
as long as the manufacturer's instructions are followed regarding
regular re-treatment)
The reliable operation of ACTION cannot be guarranteed if
the system is operated or stored) in conditions outside the
specified limits.
Note: A system which has been stored, or transported, in
cold conditions, and is then moved to warmer conditions, is
likely to form condensation on internal surfaces. This condensation
will evaporate if time is allowed. This time must be allowed
before applying mains power to the equipment, if potential
serious damage is to be avoided.
Mains Power Supply
The mains power required for ACTION is single phase (Live,
Neutral, Earth) 120 or 240 Volts AC 50/60 Hz. maximum current
2A.
Note:
The supply voltage required for an ACTION console is fixed
at time of manufacture. Care must be taken that the system
is only connected to the correct supply voltage.
The mains supply must be stable and free from interference
and disturbances as these may adversely affect the operational
reliability of the system. It is strongly recommended that
the mains supply for ACTION is not taken from the same distribution
wiring as other equipment - especially 'noise' producing equipment
such as electric motors or arc lamp luminaires.
Whenever possible, the mains supply for ACTION should be separately
wired from the site main intake - via a suitable protection
device - directly to the control position.
Earthing
ACTION must be earthed. The Earth connection must
be adequately rated to ensure proper protection against electric
shock in the extremely unlikely event of any exposed metal
parts becoming 'live'.
The Earth must also be 'clean'
i.e. it must not carry electrical noise or interference.
If the site power distribution system utilises Protective
Multiple Earthing (Earth
and Neutral as one common conductor), Strand Lighting should
be consulted before the equipment is installed.
Connection to Dimmers
The dimmer control output from ACTION is 'multiplexed' (the
signals for all dimmer channels are sampled on a cyclic basis
and transmitted one after the other along a single cable).
The connection to the dimmers must therefore involve a 'demultiplex'
device. The multiplex signal specification matches the D54/
AMX85 standard currently used by Strand Lighting. (Two wire
for European models, four wire for USA models).
Two Wire Multiplex Systems
Three options of demultiplex device are currently
available :-
ACT 6 Multiplex or ACT 3 Multiplex
The ACT range of portable dimmer packs, fitted with the multiplex
input panel may be directly controlled from ACTION by simply
connecting the multiplex control line between the dimmers
and the control system.
Permus Demultiplex Unit
This device is recommended for interfacing ACTION to permanently
installed dimmers which require the standard Strand Lighting
analog control input of 0 V = Off, -10 V = Full On - via a
10 kOhm resistor and a diode. Full installation and connection
instructions are included with the Unit.
F&.D Multiplex Interface
This device is suitable for interfacing ACTION to Strand Lighting
portable dimmer packs eg. Mini II+, Tempus, and to dimmers
which require analog control inputs of other than 0v to -10v.
(within the range of -15v to +10v = Full On, 0v =Off)
Five versions are currently available:
-10 V Bleecon connectors - for direct connection to Tempus
dimmer packs
-15 V Bleecon connectors
-10 V Min D type connectors)
-15 V Min D type connectors) Control cable not included
+10 V Min D type connectors)
Control cables fitted with Min D type connectors are available
separately.
Where there is doubt as to which unit should be installed,
Strand Lighting should be consulted.
Note:
ACTION has no capability for using an input from faders. Therefore
if a manual fader control system is connected to the F&.D
Multiplex Interface Faders input, the faders will only drive
the dimmers if the ACTION is either disconnected or switched
off.
Multiplex Control Cable
Cable type must be single or twin screened microphone cable
with a capacitance of less than 300pF /Metre and a nominal
impedance of approximately 75 Ohms.
Maximum total multiplex cable length must be 1000 Metres or
less.
Connections are made using 3 pin AXR style connectors: (except
on the Permus Demultiplex Unit which utilises screw terminals)
(AXR style connectors are directly compatible with XLR style
connectors)
AXR-3-12 - output from ACTION .
AXR-3-11 - into ACT dimmer pack, or F&.D Multiplex Interface
Pin connections are as follows :-
Pin 1 - Screen (Technical Earth)
Pin 2 - Red cable / no connection (Not used in ACTION installations)
Pin 3 - Blue cable / centre core (Multiplex signal to dimmers)
Four Wire Multiplex Systems
ACTION will connect directly to CD80 dimmer racks, or CD80
portable dimmer racks.
For connection to other styles of dimmers, please contact
Strand Lighting for advice.
Multiplex Control Cable
Cable type must be 'Belden' type number 9156
Maximum total multiplex cable length must be 1000 Feet (300
Metres), or less.
Connections are made using 4 pin AXR style connectors:
AXR-4-11 - output from ACTION
AXR-4-12 - input to CD80
Pin connections are as follows :-
Pin 1 - Black cable (Technical Earth)
Pin 2 - White cable (Synch -)
Pin 3 - Red cable (Analog)
Pin 4 - Green cable (Synch +)
CD80 dimmers supplied until recently utilise 'Switchcraft'
connectors instead of AXR connectors. Pin connections are
as follows :-
Pin 1 - Synch -
Pin 2 - Synch +
Pin 3 - Technical Earth
Pin 4 - Analog
Audio Input
ACTION will accept an audio input signal for use with Sound-to-Light
and Chase-on-Beat Effects.
The audio input circuit will accept 'line level' signals of
a maximum amplitude of 5V peak - to - peak. The input circuit
is 'unbalanced' and presents a negligable load to the signal
source.
Cable type should be screened.
No maximum length is specified - the length should be as short
as possible. Connector type is 5 pin DIN plug, 180 Degree
style (DIN 41524)
Pin connections are as follows :-
Pin 1 - No connection
Pin 2 - Audio 0V
Pin 3 - Audio input, Left channel.
Pin 4 - No connection
Pin 5 - Audio input, Right channel
Note:
Right and left audio channels are 'mixed' within the ACTION
audio circuitry.
Earth Loops
When installing an ACTION, it is very important that there
are no 'loops' in the Earth and Technical Earth wiring. If
loops exist, electrical resonance and noise may cause unreliable
system operation, or in extreme cases, overheating and burn
out of the Technical Earth wiring.
The multiplex cable screen, which forms the Technical Earth
conductor from ACTION, is connected to Mains Earth inside
the control console. This Technical Earth must not
be connected to Mains Earth at any other point.
The Dimmer Common connection is usually connected to Mains
Earth inside the dimmer packs. (this is almost always the
case with portable dimming equipment)
Whenever possible, the connection between Dimmer Common and
Mains Earth should be broken. However, with portable dimmer
packs, it may be difficult to effect this disconnection, and
doing so may compromise the integrity of the Protective Earth
circuit.
Demulitplex devices currently supplied by Strand Lighting
incorporate an input circuit which effectively isolates the
demultiplex cable screen from the Dimmer Common connection
(as long as the potential between the multiplex cable screen
and the Dimmer Common is less that about 7 volts A.C.) This
isolation circult therefore reduces the need to disconnect
the Dimmer Common from Mains Earth.
Isolation input demultiplexers are, however, not always 100%
successful in removing the effects of Earth loops.
In cases of difficulty, Strand Lighting should be consulted.
Notes:
Demultiplex devices supplied in the past by Strand Lighting
may not incorporate isolation input circuitry. However, adaptor
units are available to order.
CD80 dimmers do not incorporate isolation input circuitry.
Earth Verification
The Earthing within an installation should be checked for
Earth loops, and other problems:
- Fully connect the ACTION, demultiplex unit and dimmers.
- Remove a multiplex cable from the ACTION. (All equipment
turned off).
- Connect a multi-meter between the 0 Volt pin (pin 1) of
the output connector on the ACTION and the 0 volt pin (pin
1) of the multiplex cable connector.
- First check that there is no voltage measurable (AC or
DC)
- Next set the meter to measure resistance, and check that
there is a high resistance (several thousand Ohms or more)
between the two points. A very low resistance reading indicates
the presence of an Earth loop.
Note:
Do NOT use high voltage resistance testers.
- Finally, set the meter to measure current. Set the range
progressively more sensitive, on both AC and DC, to check
that there is no significant current (less than a few micro-amps)
flowing in the earth line - with all equipment turned on.
Should any current register, the earth arrangements must
be checked and improved to the point where no measurable
current flow is indicated.
3.
COMMISSIONING
ACTION has been designed such that commissioning
is largely unnecessary, however, other equipment in the installation
may not be of a similar status.
If commissioning is necessary, either because of circumstances
at site, or because the customer requires it, the procedure
is that of a series of checks that all equipment is correctly
installed and is operating according to its specifications.
Check:-
- Environmental conditions are within the required limits.
- All mains wiring is correct and conforms with any relevant
regulations.
- Control cabling to dimmers and demultiplex unit is correct.
- Earthing is correct.
- The ACTION is fully operational (and correctly adjusted
- refer to the Adjustments section)
- All dimmers are fully operational (and correctly adjusted)
- Any additional equipment is fully operational.
Operator training may also form part of the
commissioning procedure, and is an ideal procedure for proving
full system operation to the customer.
ACTION Block Diagram
4)
MAINTENANCE
An ACTION console provides its own back-up
in that the circuitry has been designed such that a failure
within the microprocessor section of the systen will not prevent
the channel faders from driving dimmers - although any memories
or effects recorded into the system will be unusable.
Maintenance support for ACTION will be primarily
carried out by the Strand Lighting Service Agents network.
A customer whose ACTION has developed a fault should be directed
to return the complete console to the nearest Service Agent
who is equipped to carry out repairs, or who has a replacement
unit available for complete exchange.
The Agent will usually effect repair by sub-assembly exchange
(possibly 'while the customer waits'). The faulty sub-assembly
will be repaired at a later time either by the Agent or by
Strand Lighting.
Notes:
Care must be taken if totally exchanging and ACTION. Many
customers tend to 'embellish' the casings of their systems.
If such 'decoration' has taken place, the casing should not
be exchanged - only the internal electronics.
As ACTION memory is located on the main PCB, which may well
be exchanged during repair, the customer will lose any memories
or effects he has entered into his control system. Customers
should therefore be advised, at time of purchase, to make
a written note of all memory and effect information.
There is no possibility of transferring memory contents
directly from one ACTION to another.
System Description
The ACTION lighting control comprises a single
console, housing all system electronics.
External connections are:
- Mains input, IEC connector, 120/240 volts AC 50/60 Hz.
- Multiplexed dimmer output, AXR type 3 pin connector (2
wire systems)
- Multiplexed dimmer output, AXR type 4 pin connector (4
wire systems)
- Audio input, DIN type 5 pin connector, max. input 5 volts
peak-to-peak
high impedance, unbalanced
- Plot lamp connector, AXR type 4 pin connector (2 wire
'mux' systems)
- Plot lamp connector, AXR type 3 pin connector (4 wire
'mux' systems)
Housed within the console are two electronic sub-assemblies:
the power supply assembly, and the system main PCB.
Power Supply
This is attached to the base of the console and comprises
two parts :-
a.) A toroidal mains transformer, providing two 17.5 Volt
AC inputs to-
b.) The power supply regulator PCB (Ref. 1863) This PCB first
rectifies and smooths the AC transformer outputs to give three
DC voltages of +25 V, +25 V, -25 V.
+25 V and -25 V are fed to two solid state regulator devices
which provide stabilised voltage outputs of +12 V and -12
V.
The second +25 V is fed to a switched mode regulator circuit
which provides the main power output of +5 V.
The outputs are protected against short circuit, over-current,
and over-voltage conditions.
Note:
The power supply is similar, but not identical, to that used
in M24 FX. They are NOT interchangeable.
Main Printed Circuit Board
This is attached to the system front panel. It carries all
operator controls and displays, together with all system electronics.
The electronic circuit is organised in seven sections :-
(refer to the ACTION Block Diagram)
1) Timing Generator
A 2 MHz. crystal oscillator generates a clock signal. This
signal is then frequency divided to give timing control to
various parts of the system, particularly the fader multiplexer
and output drive circuit.
2) Channel Faders and Multiplexer
Under timing control from the Timing Generator, a multiplex
circuit scans the Channel Faders and derives a multiplexed
output containing all channels' levels. This output is used
for driving dimmers from the faders. It is also fed to the
memory section of ACTION for recording purposes.
3) Microprocessor Circuit
A Motorola MC68BO9 microprocessor is used to control the operation
of memory recording and playback, together with effects.
The microprocessor operates using a program which is stored
in a PROM.
The microprocessor circuit utilises two RAM devices - one
for temporary storage of data during system operation, the
other for recording of lighting and effect memories. In order
to preserve memorised information, the RAM devices are powered
by a rechargeable Ni-Cad battery when ACTION is powered down.
4) Contacts and Mimics
All operator push switch controls are organised in a 'matrix'
circuit. The microprocessor program causes a regular scanning
of the switch matrix. Any switch detected as closed will cause
an appropriate operation to occur.
When such an operation requires a change to a panel display,
the microprocessor writes appropriate data to latch devices,
the outputs of which drive the individual displays and indicators.
5) Playback Faders, Analog to Digital
Converter
The levels from the playback and speed faders are multiplexed,
together with the inputs for sound controlled effects, and
the already multiplexed channel fader levels, and fed to an
analog to digital converter. The microprocessor then reads
the individual digital levels from the converter.
6) Audio Input Filters
The audio input is fed via a simple automatic gain control
into three faders, corresponding to the Treble, Middle, and
Bass channels. Each fader then feeds a filter network giving
an output corresponding to the peak level of audio signal
within the appropriate frequency range.
An additional circuit detects the 'beat' from the Bass filter
output.
The filter outputs are fed to the microprocessor via the analog
to digital converter. The beat circuit output is read by the
microprocessor as a direct digital signal.
7) Digital to Analog Converter, Output
Mixer, and Line Drive
The memory section of ACTION generates its channel output
levels in digital form. These digital levels are converted
to analog levels in a digital to analog converter. These resulting
levels are then combined with the levels from the channel
faders in a circuit which allows the higher level to take
precedence.
Finally, the combined channel levels are fed through a line
driver circuit to form the multiplexed system output.
If the system is configured for two wire multiplex line operation,
demultiplexer synchronising signals are added to the output
signal by the line driver circuit.
If the system is configured for four wire multiplex line oper
ation, the demultiplexer synchronising signals are transmitted
separately. The synchronising signals are derived in the timing
generator.
Fault Diagnosis
Diagnosing faults to sub-assembly level is extremely simple
as there are only two sub-assemblies.
The simplest checks to make are the power supply voltages.
If these are correct - and the system is not functioning -
it must be assumed that the main PCB is at fault.
Obviously, not all faults will affect the overall operation
of the system, and it may be possible to further diagnose
the fault to a particular failed component. For components
such as switches, indicators, or faders, diagnosis may be
relatively easy. However, diagnosis of faults within the electronic
circuitry will be more difficult and may require the use of
specialised test equipment.
ACTION contains a series of diagnostic progams
which may aid the process of locating a faulty component.
(It is suggested that, if possible, the customer be requested
to run the diagnostic programs - and note the results - before
returning a system for repair)
Unfortunately, it is possible that, under certain fault conditions,
the diagnostic progams will not operate - either totally or
partially.
Instructions for the use of the diagnostic
progams are given in section 5. of this handbook.
MULTIPLEXED OUTPUT WAVEFORMS
DIAGRAMS Adjustments
ACTION adjustments are set up before consoles are despatched
from Strand Lighting. However, the adjustments should be checked
if the system is to be commissioned, and as part of maintenance
procedures.
Power supply
- The power supply is not adjustable.
- The +12 V and -12 V output accuracies are determined
by encapsulated devices - the only method of correcting an
incorrect voltage is to replace the relevant regulator device.
- The +5 V output accuracy is determined by the value of
a resistor (R11) on the Power Supply PCB. If the +5 V output
voltage is inaccurate, it may be altered by altering the
value of R11 - an increase in resistor value leading to an
increase in output voltage. The relationship between voltage
and resistor value is one of 1mV to 1 Ohm. (an increase of
1 Ohm in the value of R11 will give rise to an increase of
1 m V in the output voltage)
Measurement Points
- The +5 V power rail should be measured between pin 1 (0
V) and pin 7 (+5 V) on the MC68B09 microprocessor. (IC. 7)
- The voltage should be between +4.95 V and +5.05 V - measured
with a digital voltmeter of +/-2% accuracy or better.
- The +12 V and -12 V power rails should be measured at
the power connector (P2) on the main PCB +12 V - pin 1, -12
V - pin 6, 0 V - pins 4&5.
- The voltages should be between +/-11.5 V and +/-12.5 V.
Multiplex Line Output Levels
Two adjustment potentiometers allow alteration of the output
levels derived from the fader section of ACTION, and the memory
section.
To check the adjustments :-
- Display the multiplexed output signal on an oscilloscope.
(Refer to the Multiplexed Output Waveforms Diagram)
- Set the Master Fader at Full, and at least one Channel
Fader at Full, adjust RV28 until the channel output pulse(s)
has an amplitude of +5 V.
- Drive a channel to Full using its Flash Button, adjust
RV26 until the channel output pulse has an amplitude of +5
V.
Notes :
RV26 and RV28 are accessible under a small removable cover
situated on the back of the console behind the Blackout Switch.
Viewing the console from the rear, RV26 is the potentiometer
on the right, RV27 is in the centre, RV28 is on the left.
RV27 is not used.
5)
DIAGNOSTIC PROGRAMS
ACTlON facilities include a Self-Test program. To enter the
test program, press the Test push. This is situated behind
the panel above Channel fader 24. A non-conducting implement
should be used.
This will cause ACTION to cease operating as a memory lighting
control, although the basic manual mode of operation will
continue. (throughout the majority of the tests)
When the test program is operating, this is indicated by the
decimal points on the Numeric Display flashing on and off
at about one second intervals. All other displays will blank.
There are eight separate tests within the test
program.
Each test may be initiated by entering its number on the keypad.
The running of any test may be halted by pressing CLEAR.
To resume normal operation, the system should be turned OFF
and ON again, or the Reset Switch should be operated. (having
first halted any test which is running)
Test 1 Displays
This test switches on all indicators and display
segments one at a time in quick succession. Once switched
on, indicators remain on until all are on, when they commence
switching off one at a time, until all are off. The test then
repeats.
Test 2 Program Checksum
This test performs a check on the ACTION program
storage PROM. The test adds the numerical contents of every
PROM address together to give a sum, which is then compared
with the known expected answer. The test will repeat until
CLEAR is pressed.
If the sum does not equal the expected answer, an error code
of E0 will be isplayed in the Numerical Display.
Test 3 Cue Data
This test performs a similar operation to Test 2, but on the
lighting cue storage
memory.
The test will repeat until CLEAR is pressed.
If the sum does not equal the expected answer, an error code
of E1 will be displayed in the Numerical Display.
Test 4 Real Time Clock
This test checks the accuracy of the timing generator, which
is used to give ACTION its 'sense' of time.
During the test all displays will be blank unless an error
is detected. The error code for a detected failure is E8.
Test 5 Multiplex Output
This test will cause the multiplexed output line to be driven
with a changing pattern of dimmer level information. This
will allow the system output circuitry to be checked - preferrably
by observing the multiplexed output signal with an oscilloscope,
or by observing a changing pattern of lighting.
Test 6 Switch Contacts
This test causes a number to appear in the numerical
display whenever a switch is pressed.
Switch numbers:
| Number |
Switch |
| 1-24 |
Flash buttons 1-24 |
| 25-48 |
Not used |
| 49 |
Number 0 |
| 50 |
Number 1 |
| 51 |
Number 2 |
| 52 |
Number 3 |
| 53 |
Number 4 |
| 54 |
Number 5 |
| 55 |
Number 6 |
| 56 |
Number 7 |
| 57 |
Number 8 |
| 58 |
Number 9 |
| 59 |
Number -1 |
| 60 |
CLEAR |
| 61 |
MODIFY |
| 62 |
REC. LOCK |
| 63 |
RECORD |
| 64 |
SEQUENCE |
| 65 |
EFFECT |
| 66 |
Preset A |
| 67 |
Preset B |
| 68 |
Flash Enable Up |
| 69 |
Flash Enable Down |
| 70 |
Not used |
| 71 |
Memory Clear |
If more than one switch is pressed, the display
will show the number for the last switch pressed.
To exit from this test, CLEAR must be pressed twice in quick
succession.
Test 7 Faders
This test allows checking of faders, multiplexing electronics,
and analog to digital conversion electronics.
When the test is running, faders may be selected one at a
time, and their level will be displayed as a count (0-99)
in the numerical display.
To select faders:-
| Press |
Fader |
| Flash button 1-24 |
Channel 1-24 |
| Preset A |
A |
| Preset B |
B |
| EFFECT |
FX Speed |
| MODIFY |
Playback Speed |
| Flash Enable (up or down) |
Grand Master |
Note: Channel faders are mastered by the Grand
Master.
Test 8 Memory
This is a comprehensive test of all ACTION
memory, including lighting cue storage memory. As such, this
test will destory any memories which have been recorded.
In order to protect against this happening accidentally, the
test will only run if the Record Lock key is in the REC position.
The test will indicate a detected fault using an error code:-
E3 - Address line fault
E4 - Data line fault
E5 - Data errors in several random locations
E6 - Data errors in a limited address area
E7 - Memory locked. Test aborted.
Test 0 Continuous Testing
This test will run one pass of the following
tests, after which it will repeat until CLEAR is pressed.
| Test 1 |
Display |
| Test 2 |
PROM Checksum |
| Test 3 |
Cue Data |
| Test 4 |
Real Time Clock |
| Test 8 |
Memory |
Power-up Tests
These tests are run immediately following switch-on
or system reset. They remain invisible to the operator unless
an error is detected, in which case the numerical display
will momentarily show the appropriate error code. Normal system
operation will then commence if the detected failure is not
such as to prevent the main lighting program from running
correctly.
Tests:-
Check system operating memory (not lighting
memory)
Run diagnostic tests 2,3,4.
Summary of error codes (Self tests
and Diagnostics)
| E0 |
PROM checksum error |
| E1 |
Cue data checksum error |
| E2 |
Memory fault (Self test only) |
| E3 |
Memory Address line fault |
| E4 |
Memory Data line fault |
| E5 |
Memory Data fault in random locations |
| E6 |
Memory Data fault in limited address area |
| E7 |
Memory locked - Memory test aborted |
| E8 |
Real Time Clock fault |
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© Strand Lighting Limited 1987
This online version © Strand Archive 2002 |